Experiment with the darkness in the pursuit of forbidden knowledge.
The answers are carved in the Scrimshaw.

Controls:

Left Click: Primary Action

Right Click: Secondary Action/Toggle

Made in two weeks for Pirate Software Game Jam 15 (Shadows and Alchemy) by:

  • Jay Nite
    • Programming
    • Game Design
    • Sound Effects
  • madibye
    • Programming
  • Plum
    • 2D Art
    • Visual Design
    • Writing
  • Eclipsed
    • Music

Game Design Document

https://docs.google.com/document/d/1K1P3jLTexfY1bEua-hHQQ5AhGs7mEGuj8MQ9hdEruLE/...

Known Issues

Retrying the last level may incorrectly take you to the ending screen. However, you can try again from the "Continue Game" button after you are sent back to the main menu.

The music on some levels will stop looping at a certain point.

The "Shadow Essence" mechanic appears earlier in the second level than intended without a dialogue prompt. Apologies for any frustration this causes.

Download

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Click download now to get access to the following files:

Game Design Document
External

Comments

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(+1)

This is a really cool game but I think I'm too dumb for it haha.

First of all the art and vibes of the game in general are off the charts good. Everything is super detailed from the tools, to the symbols to the UI there's not a fault to be found.

The audio is well done and atmospheric and leaves a really creepy vibe.

The tutorial and setting/description is awesome and easy to understand and really sets the tone of there being some weird supernatural activity going on in the basement.

Unfortunately for me the gameplay kinda had me stumped. It felt like too much was thrown at me right away and it all kinda just did the same thing but only slightly different? I realise that the goal is to match the symbols in the quickest way possible but it doesn't make sense to me why I shouldn't just use the match to change it all to what I want. Presumably because it burns more of the candle?

Like I said I think I'm just too dumb for this game, I made it a few rounds in before the candle burned out and I failed. I'm sure others who will vibe with it more will enjoy it much more than me.

It's a fantastic looking game and I'm sure with the right audience and puzzle enjoyers they will really enjoy it but it's not for me.

(+1)

Wow, art style is a total vibe, the game is really hard but still fun to challenge !

I have the candle timer concept in my game too, and I think it's really well done ! GG, keep it up !
Little note : I don't know if it's me but the music and sfx are a bit popping.

(+1)

This one is really solid, love the visual style also

(+1)

One of the best of the game jam. Play it!

Cheers to you, for all the kind words!